i like a lot of things in Sky: Children of the Light, but honestly the economic model is on par with many predatory free-to-plays
i guess the only unsavory trick it avoids is randomizing rewards…
some of the cosmetics are locked behind a season pass, some other can exclusively be obtained by individual purchases, and pretty much every else (and also some of the things locked behind the season pass) is obtainable through in-game money in a way that you can probably just barely get everything if you grind it to death absolutely every day, or you can buy in-game money for a hefty price
and a lot is time-limited to pressure you of course
This is a small personal instance running on a couple small ARM servers at home.